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Epic Games

AI Powered Asset Lifecycle Management and Automation

VF collaborated with Epic Games to augment their internal engineering team, contributing to the development of a comprehensive system for managing the full lifecycle of their gaming assets. Our team played a key role in implementing robust tracking mechanisms and introducing intelligent automation to streamline critical processes, significantly reducing the need for manual intervention. This partnership highlights our ability to seamlessly integrate with global teams and deliver scalable, high-performance solutions.

Epic Games

Summary

Virtual Force is engaged with Epic Games as an external development partner, providing full stack engineering support for the Asset Tracker Desktop — an internal Electron-based application used by both artists and pipeline engineers to manage the end-to-end lifecycle of Megascans and Fab assets. The app serves as both a pipeline automation tool and a team-facing interface for monitoring, triggering, and tracking asset processing stages. The engagement also covers the backend API powering the platform and the Cloud Compiler repositories (CC Regular & CC 3D), which form a critical part of the asset processing pipeline.

Challenge Faced by Epic Games​

As Epic Games continues to scale its 3D asset pipeline — particularly with the evolution of Fab and Megascans — the Asset Tracker Desktop required ongoing feature development to keep pace with growing pipeline demands. Existing stages needed modification, entirely new processing stages needed to be introduced, and the platform had to accommodate an increasingly complex asset delivery workflow — all while maintaining stability for the artists and engineers depending on it daily.

Our Tech Intervention — Desktop App Support & Pipeline Maintenance​

Virtual Force’s engineer actively maintain and extend the Asset Tracker Desktop app, implementing new pipeline stages, modifying existing workflows, and resolving bugs across the Electron frontend and its supporting data-sync scripts. This ensures reliable asset transfer operations — uploads, downloads, and processing triggers — against AWS S3 and internal environments, keeping the pipeline running without disruption for Epic Games’ content teams.​

Backend API & Infrastructure Support​

Beyond the desktop app, Virtual Force’s engagement extends to the backend API the platform depends on, supporting endpoint reliability and changes driven by new pipeline requirements. This includes work across the Cloud Compiler repos (CC Regular & CC 3D), which handle automated asset compilation and baking as part of the broader pipeline that the desktop app orchestrates.​